I never went back to them (commercial 3d apps) and adapted all my workflow around blender and it’s been my best move. In my personal case I switched from Max-final render, to blender-and the free renderers available (Indigo, yafray, kT, etc), firstly because of not being able to pay for updates anymore, but then I experienced in my own flesh and bone how powerful blender was and how faster I was able to model in it. I think commercial render engines should start looking at blender as a possible candidate for their standalone renderers. It definitely would be a cheaper alternative, and blender’s modeling capabilities for the different fields (arch-vis, industrial, mechanical, organic) have proven to be at the same level or above the ones found in high-end commercial/price-bloated 3d applications. Cekuhnen is picturing a very interest concept here.
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